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UNIVERSITY OF OREGON

Bachelors of Architecture | 2010-2015

At the UO I evolved my design intuition over 5 years of intensive project work. Assignments always tailored to real-world sites and, sometimes, clients. I expanded adept knowledge of creative tools, like Google Sketchup, Revit, Photoshop, and more. The program emphasized fluid design modification, communication of intent with peers and critics, and understanding innate qualities that make each architectural design project unique and interesting.

Studio work was evaluated using individualized discussion and written assessments rather than letter grades. Each student was held accountable for impact on environmental, social, and cultural systems. I also integrated multiple design issues--e.g., cultural, social and behavioral, environmental, contextual, technological, theoretical, economic, political, and professional.

 

JAMES BEARD PUBLIC MARKET

September 2014 - June 2015 | Client: James Beard Public Market Association | Tools: AutoCAD, Sketchup, Adobe CS

Oregon boasts countless farms, breweries, and restaurants, but one key element has been missing for decades: a flagship public market to showcase the best of Oregon. The James Beard Public Market (JBPM) fills that void.

Site Plan

Site Plan

The market's roof provides a restaurant, park, and communal garden.

Parking Plan

Parking Plan

Ground Floor Plan

Ground Floor Plan

Second Floor Plan

Second Floor Plan

Stall Axon Diagram

Stall Axon Diagram

Movable stands connect the market beneath the bridge.

Stall Elevation

Stall Elevation

Section Through Market Hall

Section Through Market Hall

The bridge's underbelly becomes an essential part of the market hall.

View of Market Seating Area

View of Market Seating Area

Local artists paint the walls of the outdoor room.

Market Bridge Section

Market Bridge Section

Approach from Max Station

Approach from Max Station

MAX access becomes a journey through greenery.

 

MEDFORD FIRE STATION #5

Date: January - April 2014 | Client: Medford Fire and Rescue | Tools: AutoCAD, Sketchup, Adobe Creative Suite

I designed a fire station firefighters, volunteers, and the surrounding community. The Project must simultaneously act as an secluded second home for fighters, and a welcoming beacon of public safety.

Main Floor Plan

Main Floor Plan

Multi-vehicular access to all site entrances for firetrucks, ambulances, and cars.

Fire Hall Section

Fire Hall Section

Interior Fire Hall Sketch

Interior Fire Hall Sketch

Interior Fire Hall Render

Interior Fire Hall Render

Exterior Entry

Exterior Entry

Balance privacy of firefighters with public access/transparency.

Fire Station Courtyard

Fire Station Courtyard

Community Room

Community Room

Apparatus Bay - Day Render

Apparatus Bay - Day Render

Apparatus Bay - Night Render

Apparatus Bay - Night Render

Efficient spatial organization is a matter of life or death.

North Elevation

North Elevation

Three distinct spaces emerge. Firetrucks are on display.

Exterior Night Render

Exterior Night Render

Station #5 is a Medford firefighter's home away from home.

 

HANCOCK FIELD STATION

Date: September - December 2014 | Client: Oregon Museum of Science and Industry (OMSI) | Tools: AutoCAD, Sketchup, Adobe CS

This campground design strengthens social bonds between students, staff, and visitors. Various buildings and typologies serve this diverse user base, while respecting the natural environment.

Spirit of Place Sketch

Spirit of Place Sketch

The camp's potential has been tapped through thoughtful reorganization of outdoor rooms.

Site Plan

Site Plan

The camp's social heart encompasses newcomers from the south

Cabin Plan

Cabin Plan

Cabin Section

Cabin Section

Each cabin has a covered porch for meeting, learning and resting.

Berrie Hall Render

Berrie Hall Render

Berrie Hall allows sunlight to stream into the space, warming campers at dinner.

Astronomy Hill Render

Astronomy Hill Render

Astronomy Hill shows campers where they are in the universe.

 
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CENTRE FOR DIGITAL MEDIA

Masters of Digital Media | 2015-2017

At the Centre for Digital Media, I worked with staff and multi-disciplinary, multi-cultural groups students to create digital media solutions for existing problems presented by real-world clients. We worked with clients intensively over 2-3 months. During these projects I developed communication, collaboration, and leadership skills. Essential methods include agile project development and rapid prototyping.

I also cultivated hard skills across a wide range of positions, including project management, 3D modeling with Unity and Unreal Engine 4, game development UX design, iOS programming, and audio design.

 

AR FOR OFFICE

Semester 3 AR App Development with Work at Play on Microsoft Hololens using Unity

When Work at Play first asked us for a product geared towards artists. Using the Microsoft Hololens, a teacher and their students would work through a mixed media lesson. Over time, however, we realized the product would work better in an office setting. Meetings could take place in multiple office settings at once, showcasing digital markings on the physical work room.


As the UX designer for this project, I tested out multiple physical and digital alphas, and generated useful information for the rest of the team to iterate on. During this project, I realized how similar developing an app and architecture could be: both environments require a team of mixed abilities to deliver a creative product under deadline.

Minimum Viable Product Concept

Minimum Viable Product Concept

App Flow Diagram

App Flow Diagram

Prototype markings

Prototype markings

User Flow

User Flow

User Example

User Example

Storyboard

Storyboard

Transform Control Diagram for Team Discussions

Transform Control Diagram for Team Discussions

Paper Prototype

Paper Prototype

Paper Prototype

Paper Prototype

Paper Prototype

Paper Prototype

 

PAWKER SALOON

Semester 2 VR Game Development with Roadhouse Interactive on HTC Vive, Samsung Gear VR, and Oculus Rift using Unity

Pawker Saloon was a game developed by 5 designers, including myself. I acted as project manager, meaning I discussed deadlines, goals, and obstacles directly with our client partners at Roadhouse. Throughout this project, I learned a lot about my management style, while motivating others to overcome internal or external obstacles under deadlines.

Game Room Screenshot

Game Room Screenshot

Weekly Timeline

Weekly Timeline

As project manager, I needed to outline each week's goals, measure progress, and delegate tasks

Strengths | Weaknesses | Opportunities | Threats

Strengths | Weaknesses | Opportunities | Threats

A common project management exercise that outlines areas of improvement and maintenance.

 
 

GAME JAMS

Semester 1 Game Jams

These game jams were exercises in UX design and asset development. The lessons I learned in these areas helps shape digital applications for architecture projects, from website development to VR applications.

CosmoZoo Start Screen

CosmoZoo Start Screen

Intro Comic 1

Intro Comic 1

Intro Comic 2

Intro Comic 2

Intro Comic 3

Intro Comic 3

Intro Comic 4

Intro Comic 4

Intro Comic 5

Intro Comic 5

Intro Comic 6

Intro Comic 6

CosmoZoo Gameplay

CosmoZoo Gameplay

The gameplay is simple: keep the character alive by mashing the left mouse button for as long as you can

Roshambo Rage Logo

Roshambo Rage Logo

Gameplay Loop

Gameplay Loop

Roshambo Rage Gameplay

Roshambo Rage Gameplay

Face off with an opponent in a deadly, and increasingly ludicrous, game of Rock, Paper, Scissors (aka RoShamBo)

Shop Screenshot

Shop Screenshot

 

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Section Through Market Hall

The bridge's underbelly becomes an essential part of the market hall.